1. iNNk: A Multi-Player Game to Deceive a Neural Network
Jennifer Villareale, Ana Acosta-Ruiz, Samuel Arcaro, Thomas Fox, Evan Freed, Robert Gray, Mathias Löwe, Panote Nuchprayoon, Aleksanteri Sladek, Rush Weigelt, Yifu Li, Sebastian Risi, Jichen Zhu
This paper presents \textit{iNNK}, a multiplayer drawing game where human players team up against an NN. The players need to successfully communicate a secret code word to each other through drawings, without being deciphered by the NN. With this game, we aim to foster a playful environment where players can, in a small way, go from passive consumers of NN applications to creative thinkers and critical challengers.
Happy to present a new game we developed "iNNk: A Multi-Player Game to Deceive a Neural Network" https://t.co/4Yx2Phe16V
— Sebastian Risi (@risi1979) July 21, 2020
Paper: https://t.co/OcjJgezEN7
Players need to communicate a secret code word to each other through drawings, without being deciphered by the neural network
2. An Overview of Natural Language State Representation for Reinforcement Learning
Brielen Madureira, David Schlangen
A suitable state representation is a fundamental part of the learning process in Reinforcement Learning. In various tasks, the state can either be described by natural language or be natural language itself. This survey outlines the strategies used in the literature to build natural language state representations. We appeal for more linguistically interpretable and grounded representations, careful justification of design decisions and evaluation of the effectiveness of different approaches.
A short survey of natural language state representations for reinforcement learning.
— elvis (@omarsar0) July 21, 2020
As a reminder, NLU can be used in language-conditional RL & language-assisted RL.
Some tasks where RL is used to solve NLP tasks are text summarization and dialogue.https://t.co/DIcptQx0HP pic.twitter.com/Zwr0ZRTbnK
3. ContactPose: A Dataset of Grasps with Object Contact and Hand Pose
Samarth Brahmbhatt, Chengcheng Tang, Christopher D. Twigg, Charles C. Kemp, James Hays
Grasping is natural for humans. However, it involves complex hand configurations and soft tissue deformation that can result in complicated regions of contact between the hand and the object. Understanding and modeling this contact can potentially improve hand models, AR/VR experiences, and robotic grasping. Yet, we currently lack datasets of hand-object contact paired with other data modalities, which is crucial for developing and evaluating contact modeling techniques. We introduce ContactPose, the first dataset of hand-object contact paired with hand pose, object pose, and RGB-D images. ContactPose has 2306 unique grasps of 25 household objects grasped with 2 functional intents by 50 participants, and more than 2.9 M RGB-D grasp images. Analysis of ContactPose data reveals interesting relationships between hand pose and contact. We use this data to rigorously evaluate various data representations, heuristics from the literature, and learning methods for contact modeling. Data, code, and trained models are available at https://contactpose.cc.gatech.edu.
ContactPose is a dataset of registered hand poses with images from 3 viewpoints with the interesting part of recordings from thermal cameras as well to get the contact traces of human hand on the objects. (from @samarth_robo) https://t.co/V2sjJFs2Vu https://t.co/Mlh8cY6HVL pic.twitter.com/d1HbEThHj1
— Ankur Handa (@ankurhandos) July 21, 2020
4. Temporal Pointwise Convolutional Networks for Length of Stay Prediction in the Intensive Care Unit
Emma Rocheteau, Pietro Liò, Stephanie Hyland
The pressure of ever-increasing patient demand and budget restrictions make hospital bed management a daily challenge for clinical staff. Most critical is the efficient allocation of resource-heavy Intensive Care Unit (ICU) beds to the patients who need life support. Central to solving this problem is knowing for how long the current set of ICU patients are likely to stay in the unit. In this work, we propose a new deep learning model based on the combination of temporal convolution and pointwise (1x1) convolution, to solve the length of stay prediction task on the eICU critical care dataset. The model - which we refer to as Temporal Pointwise Convolution (TPC) - is specifically designed to mitigate for common challenges with Electronic Health Records, such as skewness, irregular sampling and missing data. In doing so, we have achieved significant performance benefits of 18-51% (metric dependent) over the commonly used Long-Short Term Memory (LSTM) network, and the multi-head self-attention network known as the Transformer.
The full version of our Temporal Pointwise #Convolution paper is up! We predicted #LengthOfStay in #IntensiveCare and achieved better performance than the LSTM and Transformer🥳🎉
— Emma Rocheteau (@09Emmar) July 21, 2020
Paper: https://t.co/QXdRovxDLF
Code: https://t.co/d5ZfDHRlbR
Coauthors @_hylandSL @pl219_Cambridge pic.twitter.com/gfKFjeMMaj